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Sound als Feedbackm├╢glichkeit in Computerspielen: Eine Analyse am Beispiel von Echtzeit-Strategie und First-Person-Shooter (German) Books| ISBN: 9783640216765

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Sound als Feedbackm├╢glichkeit in Computerspielen: Eine Analyse am Beispiel von Echtzeit-Strategie und First-Person-Shooter (German)

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Book Details

Author Stephan Grunwald
Weight 104 g
Binding Paperback
Number of Pages 64 Pages
Publisher Grin Verlag
Publication Year 2013
ISBN-13 9783640216765
ISBN-10 3640216768
Language German
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